Early access Pokemon-like MMO Temtem is battling through the rough waters that come with an online game release. The indie creature catching game overcame long login queues during its launch week. The next problem stepping onto the battlefield is a standard one for MMOs: cheaters and exploits. Crema said today that they’ve identified and banned 900 accounts that are “either a cheater or has abused exploits intentionally.”
Over a week ago, Temtem tweeted a friendly reminder that “using exploits, using bots or macros or using any kind of cheats/hacks,” can get you banned from the game. Naturally, some folks do it anyway. One such exploit seems to involve getting infinite Pansuns (Temtem’s in game currency) as reported by a user on Reddit. Crema say they’ve identified a chunk of cheaters, nearly 900 accounts, and have dished out permanent bans. Initially, Crema said that all bans would be final. By the way, you can buy cheap Temtem Pansun from 5mmo.com, where you can enjoy a 3% discount by using the code “5MMO”.
Temtem players were initially upset about the announcement — specifically, the language that it won’t review any ban appeals. With a ban wave as large as 900 players, it’s likely hard to assure that all of these are legitimate bans. That’s why people were relieved when, hours later, Crema repealed that initiative. Crema is asking players that want to appeal their bans to email its support team with “Ban appeal” in the subject.
“Initially, we were hesitant about instituting a ban appeal process as oftentimes hackers use it as a way to get more information to circumvent our anti-cheat,” a Crema rep told Polygon. “We only ban players that have been caught using cheats to exploit the game. Players will not get banned for running into bugs. It’s very easy for us to tell the difference.”
We’ll have a more in-depth look at the post-release state of Temtem, including the situation with cheaters and Crema’s efforts to stop them, coming soon.
Introduced in March 2018 as part of Update 1.0, the Core graphics engine significantly improved the visual fidelity of World of Tanks. Wargaming is continuing its efforts to develop the in-house engine further with the next version of Core supporting highly realistic ray-traced shadows.
This is exciting news, as ray tracing, which is a realistic way of rendering light and shadows in games for impressively life-like effects, has previously only been available to people who own Nvidia’s latest RTX range of graphics cards, such as the Nvidia GeForce RTX 2080.That meant anyone using AMD GPUs, or even older Nvidia cards like the GTX 1080 Ti, would not be able to experience the new tech – until now.
Anyone can take a peek at the graphical future by downloading the World of Tanks enCore RT demo app right now. In addition, our site z2u.com has a large quantity of safe WoT Gold For Sale.
Ray-Traced Shadows tech allows for physically correct soft high-quality shadows that were previously unavailable in games. Working closely with Intel Advanced Rendering engineering team, Wargaming specialists developed a solution that allows the CPU to perform fast multi-threaded BVH construction and the GPU to perform ray tracing with compute shaders. The real strength of this tech is that it doesn’t require hardware that supports ray tracing; any DirectX 11 graphics card will do.
Not only does the new WoT enCore RT feature Ray-Traced Shadows tech, it is also based on Update 1.6 of World of Tanks; in comparison, the 2017 version is based on Update 1.0. One of the main changes since Update 1.0 was the introduction of concurrent rendering (introduced with Update 1.4), which was developed in collaboration with Intel and provided a strong foundation for the implementation of Ray-Traced Shadows tech.
World of Warcraft Classic more than doubled the game’s subscriber count. Though the most recent WoW retail expansions have failed to capture the attention of players, the classic experience represents a huge draw for World of Warcraft fans who love the game but are dissatisfied with its evolution over the years.
When WoW Classic launched in August 2019, servers quickly became crowded with players struggling to complete quests in the starter areas because enemies died almost as fast as they spawned. On top of that, performance issues arose due to lag. Players on some of the more civilized servers posted screenshots showing long, weirdly polite lines to kill quest mobs. Server queues for World of Warcraft Classic reached hours as Blizzard greatly underestimated the allure of this version of the game. Overall, WoW Classic has been an astounding success.
“When we designed the model for World of Warcraft Classic, it was important that players have a single existing subscription to support both games. We think about the WoW community as supporting both, even though Classic and Modern are very distinct experiences. And we’re committed to continuing to support both of those experiences over the long term,” Blizzard president J. Allen Brack said during the Q&A call. If you are in lack of World of Warcraft Classic Gold, visit our site 5mmo.com, a reliable and cheap online in-game currency store.
So far as that commitment goes, though, we really don’t know how Blizzard will continue to support World of Warcraft Classic in the long-term. After the release of WoW Classic’s previously planned phases, there’s some debate about what Blizzard will do with the game. Some have speculated that they’ll re-release a retro version of The Burning Crusade expansion while others have argued that they should build a “Classic+” game that adds new content to the retro experience. Others have said that WoW Classic should just remain as it is.
The Shadowlands expansion for retail WoW will likely release later this year, so we hope that Blizzard will shed some light on the future of WoW Classic before the end of 2020.