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Archive for April 2021

Northern Lords is the first Flavor Pack for the Crusader Kings III

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Paradox Interactive have released Northern Lords, the first DLC pack for their medieval grand strategy game, Crusader Kings III.

Northern Lords is the first Flavor Pack for the game, and focuses on the Norse cultures. This includes Norse characters being able to set up Adventurer Realms in foreign lands, Varangian adventures, runestones, and missionaries. There are also Norse dynastic legacies, the Jomsviking, Shieldmaiden, and Berserker units, new cultural content, art and music, and more.

Players will be able to create a new kingdom and establish power in foreign lands. In fact, thanks to the DLC the sacred Norse warriors, the shield maidens and the poets will be available within the game. The Nordic theme will allow users to step into that new gaming experience, such as building runestones to honor their ancestors, sacrificing prisoners in a sacred ritual, and much more. The Crusader Kings 3: Northern Lords DLC will launch at $ 6.99, and will also be available as part of the Expansion Pass.

Also interesting is the work of cultural reconstruction done through historical texts, which makes the matches truly engaging, including specific dynastic legacies, characteristic events such as judicial duels, or unique units such as berserkers. In general we have noticed a greater focus on the war part compared to what happens with other rulers and other territories, just to respect some precepts of Nordic culture, but otherwise the game is exactly what we have learned to know and love in its basic version. , so much so that after the installation of the DLC there is no problem in experimenting with the new contents, beyond having to understand the slightly different logics that govern the new territories compared to all the others. A separate note deserve the new music, all inspired by Norse folk songs, which help a lot to enter the atmosphere sought by developers with Northern Lords. Nothing vital, but definitely an extra package that doesn’t make you regret the money you spent, unless you viscerally hate Vikings and the like.

The most immediately noticeable additions are all visual. Norse characters can pick from an armload of new hairstyles and beards, and wear historically appropriate clothing that even changes if you adopt a different culture or convert to a new religion. The coats of arms, too, reflect whether or not you’ve stayed true to your pagan traditions. The shield for the Kingdom of Sweden, for example, bears a gold Thor’s Hammer if you form it as a pagan, instead of the more familiar coat of arms the Christian Swedish monarchs wore historically. And they’ve added some gorgeous new backgrounds, including a cozy longhouse, to serve as the set for feasting, fighting, and fratricide.

Features of Crusader Kings III: Northern Lords include:

Norse Adventurer Realms: Norse characters may abandon their own homes and lead hosts into foreign lands to establish their own kingdoms.
Jomsvikings and Shieldmaidens: Norse holy warriors and stalwart shieldmaidens take up arms on your behalf, while poet characters can compose stinging rebukes or romantic overtures.
New Cultural Content: Special Norse dynastic legacies, Norse blot sacrifices, trials by combat and cultural innovations, as well as numerous new events for additional color.
New Art and Music: Original art and musical score to enhance your playing experience.
And more: Berserkers, missionaries, runestones, Varangian adventurers, new decisions and other highlights from the exciting history of the Norse people.

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Archive for April 2021

Diablo Immortal Early Access confirmed that the game is in the same universe as the main canon

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It’s the news fans of the game have been waiting for: Blizzard’s Diablo Immortal has finally begun its alpha testing phase. This announcement comes over two years since it was first unveiled at BlizzCon 2018.

With its first announcement in 2018, much to the chagrin of Blizzcon attendees, Blizzard has been hard at work for this next installment in the Diablo series. With the onset of Covid-19 , most games have been hit by delays and setbacks. Players have been eagerly awaiting news on the title. The first technical Alpha test started in Dec 2020 and gave players their first real look at the game. After the alpha test ended, players were worried to be left in another information drought. With the fourth-quarter earnings call for Activision Blizzard, we now have a clarification on the release of Diablo Immortal.

Despite the continued rise of premium releases slowly breaking the stigma, “mobile game” is still a dirty phrase for many, conjuring images of in-game advertisements, garish visuals, and time-gated mechanics that can only be circumvented with your credit card details. Thankfully, Diablo Immortal is not that kind of experience; though there is a monetisation system in place (more on that later), you won’t have to worry about waiting 24 hours before being able to travel to the next dungeon, or coming across a boss who’ll only drop their best loot for VIP members.

Diablo Immortal Early Access confirmed that the game is in the same universe as the main canon. The story of Diablo Immortal is set sometime between Diablo 2 and Diablo 3 (and yes, Deckard Cain is still alive here.) The archangel Tyrael shattered the Worldstone hoping that it will cleanse Sanctuary of evil. Instead, the Worldstone’s broken shards brought darkness with it wherever they fell in the world.

These improvements are touching gaming from all angles, from the classic RPG to first-person shooters. But we’re also seeing it in other parts of online gaming, such as casino games, where developers have finally been able to introduce mobile games that are responsive and fun to play, rather than being laggy. According to vegasslotsonline, graphics are impressive (as good as desktop) even on the most intricate modern slots despite the smaller screens of phones and tablets.

In other words, I never felt as though I needed to own the battle pass to experience the best of what Diablo Immortal’s Closed Alpha had to offer, making its existence inoffensive and unobtrusive during play. This, of course, may change over time, but Blizzard surely understands its player base well enough by now to know that locking any high-tier loot behind the battle pass would rightfully invoke the wrath of the demon-slaying community, so here’s hoping it remains an optional upgrade, and just that.

As an MMO-lite, the game has a lot of staple F2P MMO features translated well into Diablo’s design. The core gameplay of fast-paced, visceral combat still exists, but with a live service gameplay loop that people who play Destiny will be familiar with. These come in the form of Rifts and community-driven marketplaces.

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Archive for April 2021

Outriders contains a careful easter egg about Dragon Age that many have been able to overlook

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Outriders has already been released on consoles and PC. The third-person shooter-looter has enjoyed a great start, although not without problems with the servers. The title has piqued the curiosity of many gamers and its sheer amount of content has a lot to offer.

The Dragon Age easter egg can be found in the communal area of Outriders’ Deadrock Pass zone, where you’ll meet a fidgety fellow named Alastair Cullen (above) during the “Free Market” side quest. This person says they’re being forced to ingest a toxic substance, which is used by the elites to keep the people compliant and oblivious to their starving. The character’s name is an obvious reference to two Dragon Age characters, Alistair and Cullen, but there’s a much deeper meaning hiding just below the surface.

Players first met Cullen Rutherford in Dragon Age Origins, where we rescued him from a mage tower overrun by demons and blood mages. That fear instilled within him wickedness that turned his heart cold as ice towards mages, something we later see in Dragon Age 2. Dragon Age Inquisition is where we met up with him once more, this time as an advisor. With the order left behind following the events in the second game in Kirkwall, Inquisition gave Cullen a chance at redemption. To see the two names of the Templars together as one character in Outriders made my Thedas-loving heart swell, but the connection doesn’t end there.

As Game Informer explains, the scene parallels the Dragon Age religious organization called the Chantry, which uses a substance, Lyrium, as an unofficial means to control the Order of the Templars. Alistair and Cullen are both Knights Templar, and therefore addicted to this drug. There you go, Outriders’ Alastair Cullen is the spiritual culmination – but not a very pretty sight – of the Alistair and Cullen of Dragon Age.

In Outriders, the optional dialogue for Alistair Cullen implies that the bosses force workers to take this drug to forget they’re starving to death. Just like in Dragon Age, it’s a method to impose control on workers. Now that’s a subtle little Easter egg, and even fans of Dragon Age are going to miss it.

The title released under the Square Enix seal has had a great premiere, but beware, because Outriders presents a bug that causes the loss of accumulated weapons and armor, some users report. In case you still have doubts, we tell you 5 aspects in which Outriders manages to overcome Destiny or The Division 2.

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Archive for April 2021

World of Warcraft Classic is a game that was designed to require players to work together

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How on earth are you supposed to review something like World of Warcraft Classic? Not only are MMOs hard to review in the first place given their emphasis on community, but WoW Classic is already a known quantity. We already played this game 15 years ago – or, more specifically, 13 years ago as WoW Classic is based on patch 1.2 for vanilla WoW, which didn’t ship until 2006. Regardless of the specific moment in time WoW Classic captures, many of us have played this before, and we all likely have an opinion on how good this game is.

Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. The most laggy areas in Classic remain more or less playable, even with thousands of players. There might be a delay before an item is transferred into your bags or a quest giver coughs out their lines, but the game has been playable despite the early crowds … once you’ve managed to get in, of course.

Stronger together
Nostalgia can often be deceiving, but Classic proves that people are right to spend so much time fawning over that pivotal era of WoW’s early years. Experienced today, Classic’s uncompromised vision feels endearing and rewarding, thanks largely to challenging combat that necessitates social cooperation and flavorful RPG systems that make each class feel distinct.

In the original incarnation of World of Warcraft, leveling was the crux of the game. My brother and I started playing in 2005, one year into WoW’s existence, and the map was saturated with people just like us. Late-adopters, casual players, and high-schoolers, who were there to see what all the hubbub was about. Level 60 loomed on the horizon, but that was never the goal. We did every dungeon and delved into every zone, and there was always a cadre of adventurers alongside us.

Gameplay systems are at once simpler than in modern World of Warcraft — there is less to worry about during battles, such as interrupts, purges/dispels, or movement to avoid abilities in the original game — and more complex when it comes to things like choosing talents.

Killing things is downright hard in the beginning, which is exactly as I remember it. Monsters hit harder, for starters, and they don’t scale, so they frequently outlevel you. Hit rating is back, and it makes a meaningful difference in whether you’re even able to connect with your target at all. Your character, in general, will be much easier to kill than what you’re used to from the modern game. The first version of World of Warcraft was hard, and it remains so today, even if you know what to expect.

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This game is also surprisingly challenging – more challenging than I remember it being. As I’ve been playing, I’ve often needed to group up with other players to complete quests simply because I can’t complete them on my own. That isn’t a complaint, of course; this is an MMO, the entire point of it is playing with other people. I appreciate how WoW Classic makes the community around you necessary for more than just dungeons and raids.

But that’s also the rub. The Dungeon Finder is cited as one of the banes of modern WoW; people wanted Classic so they could go back to a time where you had to work to establish a warband. Pressing a button and teleporting to the Stockade’s doors destroyed the fantasy, but waiting around in Ironforge for hours on end without a tank is equally as destructive. And so, Blizzard is staring down an impossible paradox. World of Warcraft Classic needs a tuneup, but it can’t be the tuneup that encouraged players to want a product like Classic in the first place. If there is a path forward, it will need to be a structural reconsideration of Blizzard’s previous game design. Nobody has a good answer for what that should be.

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