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Might and Magic Heroes: Era of Chaos combines a linear story with excessive menu jumping

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It’s hard to know what to say about a game like Might and Magic Heroes: Era of Chaos. It’s two games, really. The first is a linear series of missions that offer some simple tactical choices, but never really does much to engage the player. The second, which you can’t access until you’ve reached level 20, is an experimental multiplayer game that manages to capture the spirit of the old Heroes of Might and Magic games.

Both of these games are absolutely buried in a maze of menus, energy bars, and timers that are designed to hook an addiction-prone mind so that you keep coming back. Not because you enjoy it, but because you’re worried you’ll miss something if you don’t log in over and over again.

Gameplay in Era of Chaos consists of players accumulating different units and placing them in the proper battle formations before sending them off to fight against a similar team of AI-controlled characters. Players are given the opportunity to review their opponent’s battle formation before each encounter and can adjust their own accordingly, then once fighting begins the majority of Might and Magic Heroes’ action is of the non-interactable variety, save for the casting of spells which is thankfully done manually. Outcomes of these battles are usually determined by a combination of the level of the player’s hero characters and their units, the quality of their positioning, and proper usage and timing of spells. If you are in need of Cheap Might and Magic: Era of Chaos Diamonds Top Up, come to z2u.com, where you can enjoy the cheapest price online and 3% off with a coupon code “Z2U”.

The main line of missions which make up the majority of Might and Magic Heroes: Era of Chaos sees players traveling from one location in the game’s overworld to another, repeatedly moving from one fight to the next, interrupted occasionally by brief story segments which give context to the actions on screen. Each victory gives players experience points, money, and items used for leveling up their units, something which can only be done by backing out of the overworld map screen and heading back to the game’s main hub, a town area which links to multiple different locations that unlock slowly as players increase their level.

As a free-to-play mobile title, Era of Chaos has plenty to offer. As a sequel to or continuation of the Might and Magic series, many longtime franchise players will likely find the linear story campaign and incessant menu screen hopping to be both intrusive and tedious, but if they can stick it out until level 22 then a little bit of the old magic starts to seep back through. Once unlocked, the variety of mission and battle types is enough to keep gameplay fresh over long periods, and although Might and Magic Heroes: Era of Chaos does feature a rather excessive amount of microtransactions at least the company didn’t ask for an upfront payment as well.

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