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Diablo Immortal Early Access confirmed that the game is in the same universe as the main canon

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It’s the news fans of the game have been waiting for: Blizzard’s Diablo Immortal has finally begun its alpha testing phase. This announcement comes over two years since it was first unveiled at BlizzCon 2018.

With its first announcement in 2018, much to the chagrin of Blizzcon attendees, Blizzard has been hard at work for this next installment in the Diablo series. With the onset of Covid-19 , most games have been hit by delays and setbacks. Players have been eagerly awaiting news on the title. The first technical Alpha test started in Dec 2020 and gave players their first real look at the game. After the alpha test ended, players were worried to be left in another information drought. With the fourth-quarter earnings call for Activision Blizzard, we now have a clarification on the release of Diablo Immortal.

Despite the continued rise of premium releases slowly breaking the stigma, “mobile game” is still a dirty phrase for many, conjuring images of in-game advertisements, garish visuals, and time-gated mechanics that can only be circumvented with your credit card details. Thankfully, Diablo Immortal is not that kind of experience; though there is a monetisation system in place (more on that later), you won’t have to worry about waiting 24 hours before being able to travel to the next dungeon, or coming across a boss who’ll only drop their best loot for VIP members.

Diablo Immortal Early Access confirmed that the game is in the same universe as the main canon. The story of Diablo Immortal is set sometime between Diablo 2 and Diablo 3 (and yes, Deckard Cain is still alive here.) The archangel Tyrael shattered the Worldstone hoping that it will cleanse Sanctuary of evil. Instead, the Worldstone’s broken shards brought darkness with it wherever they fell in the world.

These improvements are touching gaming from all angles, from the classic RPG to first-person shooters. But we’re also seeing it in other parts of online gaming, such as casino games, where developers have finally been able to introduce mobile games that are responsive and fun to play, rather than being laggy. According to vegasslotsonline, graphics are impressive (as good as desktop) even on the most intricate modern slots despite the smaller screens of phones and tablets.

In other words, I never felt as though I needed to own the battle pass to experience the best of what Diablo Immortal’s Closed Alpha had to offer, making its existence inoffensive and unobtrusive during play. This, of course, may change over time, but Blizzard surely understands its player base well enough by now to know that locking any high-tier loot behind the battle pass would rightfully invoke the wrath of the demon-slaying community, so here’s hoping it remains an optional upgrade, and just that.

As an MMO-lite, the game has a lot of staple F2P MMO features translated well into Diablo’s design. The core gameplay of fast-paced, visceral combat still exists, but with a live service gameplay loop that people who play Destiny will be familiar with. These come in the form of Rifts and community-driven marketplaces.

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Outriders contains a careful easter egg about Dragon Age that many have been able to overlook

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Outriders has already been released on consoles and PC. The third-person shooter-looter has enjoyed a great start, although not without problems with the servers. The title has piqued the curiosity of many gamers and its sheer amount of content has a lot to offer.

The Dragon Age easter egg can be found in the communal area of Outriders’ Deadrock Pass zone, where you’ll meet a fidgety fellow named Alastair Cullen (above) during the “Free Market” side quest. This person says they’re being forced to ingest a toxic substance, which is used by the elites to keep the people compliant and oblivious to their starving. The character’s name is an obvious reference to two Dragon Age characters, Alistair and Cullen, but there’s a much deeper meaning hiding just below the surface.

Players first met Cullen Rutherford in Dragon Age Origins, where we rescued him from a mage tower overrun by demons and blood mages. That fear instilled within him wickedness that turned his heart cold as ice towards mages, something we later see in Dragon Age 2. Dragon Age Inquisition is where we met up with him once more, this time as an advisor. With the order left behind following the events in the second game in Kirkwall, Inquisition gave Cullen a chance at redemption. To see the two names of the Templars together as one character in Outriders made my Thedas-loving heart swell, but the connection doesn’t end there.

As Game Informer explains, the scene parallels the Dragon Age religious organization called the Chantry, which uses a substance, Lyrium, as an unofficial means to control the Order of the Templars. Alistair and Cullen are both Knights Templar, and therefore addicted to this drug. There you go, Outriders’ Alastair Cullen is the spiritual culmination – but not a very pretty sight – of the Alistair and Cullen of Dragon Age.

In Outriders, the optional dialogue for Alistair Cullen implies that the bosses force workers to take this drug to forget they’re starving to death. Just like in Dragon Age, it’s a method to impose control on workers. Now that’s a subtle little Easter egg, and even fans of Dragon Age are going to miss it.

The title released under the Square Enix seal has had a great premiere, but beware, because Outriders presents a bug that causes the loss of accumulated weapons and armor, some users report. In case you still have doubts, we tell you 5 aspects in which Outriders manages to overcome Destiny or The Division 2.

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World of Warcraft Classic is a game that was designed to require players to work together

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How on earth are you supposed to review something like World of Warcraft Classic? Not only are MMOs hard to review in the first place given their emphasis on community, but WoW Classic is already a known quantity. We already played this game 15 years ago – or, more specifically, 13 years ago as WoW Classic is based on patch 1.2 for vanilla WoW, which didn’t ship until 2006. Regardless of the specific moment in time WoW Classic captures, many of us have played this before, and we all likely have an opinion on how good this game is.

Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. The most laggy areas in Classic remain more or less playable, even with thousands of players. There might be a delay before an item is transferred into your bags or a quest giver coughs out their lines, but the game has been playable despite the early crowds … once you’ve managed to get in, of course.

Stronger together
Nostalgia can often be deceiving, but Classic proves that people are right to spend so much time fawning over that pivotal era of WoW’s early years. Experienced today, Classic’s uncompromised vision feels endearing and rewarding, thanks largely to challenging combat that necessitates social cooperation and flavorful RPG systems that make each class feel distinct.

In the original incarnation of World of Warcraft, leveling was the crux of the game. My brother and I started playing in 2005, one year into WoW’s existence, and the map was saturated with people just like us. Late-adopters, casual players, and high-schoolers, who were there to see what all the hubbub was about. Level 60 loomed on the horizon, but that was never the goal. We did every dungeon and delved into every zone, and there was always a cadre of adventurers alongside us.

Gameplay systems are at once simpler than in modern World of Warcraft — there is less to worry about during battles, such as interrupts, purges/dispels, or movement to avoid abilities in the original game — and more complex when it comes to things like choosing talents.

Killing things is downright hard in the beginning, which is exactly as I remember it. Monsters hit harder, for starters, and they don’t scale, so they frequently outlevel you. Hit rating is back, and it makes a meaningful difference in whether you’re even able to connect with your target at all. Your character, in general, will be much easier to kill than what you’re used to from the modern game. The first version of World of Warcraft was hard, and it remains so today, even if you know what to expect.

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This game is also surprisingly challenging – more challenging than I remember it being. As I’ve been playing, I’ve often needed to group up with other players to complete quests simply because I can’t complete them on my own. That isn’t a complaint, of course; this is an MMO, the entire point of it is playing with other people. I appreciate how WoW Classic makes the community around you necessary for more than just dungeons and raids.

But that’s also the rub. The Dungeon Finder is cited as one of the banes of modern WoW; people wanted Classic so they could go back to a time where you had to work to establish a warband. Pressing a button and teleporting to the Stockade’s doors destroyed the fantasy, but waiting around in Ironforge for hours on end without a tank is equally as destructive. And so, Blizzard is staring down an impossible paradox. World of Warcraft Classic needs a tuneup, but it can’t be the tuneup that encouraged players to want a product like Classic in the first place. If there is a path forward, it will need to be a structural reconsideration of Blizzard’s previous game design. Nobody has a good answer for what that should be.

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Blizzard announced new changes regarding its purchasable game time available

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Blizzard announced new changes regarding its purchasable game time available on the Blizzard Store. To raise awareness, this doesn’t change the current subscription model, which will still be available for the same price, but only changes the purchasable game time itself. So far, there was only 30, 60, 120 days of game time available to purchase. Now, there’s only 60-day game time available to purchase for $29.99, with both the 30 days and 120 day game time no longer available as an option.

However, these players aren’t out of luck – in fact, they can still purchase the recurring monthly WoW subscription – at a cheaper price than the 30-day game time pass, in fact – then cancel it before the next month’s charges are made to their credit or debit card.

Of course, if you prefer playing only 30 days at a time and don’t wish to partake in the token economy, you do have the option to subscribe for 30 days and then cancel the subscription immediately (you lose nothing by doing so). It’s an extra step you didn’t need to do before (and thus by definition an annoyance), but at least you’re still able to maintain your desired play interval.

Even if Blizzard is just adjusting to the industry standard, it’s easy to see why having fewer payment options is frustrating. One thing to take into account is that buying game time (or a subscription) at a larger increment rewards you with a hefty discount. Buying game time in a lump of 180 days would save you about $25 as opposed to paying monthly. But because that’s still a lot of money (180 days is about $75), it’s natural that some players wouldn’t want to commit to a subscription where they might forget to cancel when that six months is up. At the same time, other commenters are pointing out that you can immediately cancel a subscription after buying it and it only takes a few seconds. Sure, it’s an extra step, but it’s a pretty harmless way of avoiding an unwanted charge.

Blizzard’s official explanation isn’t particularly helpful: “We recently conducted a review on the available services in all currencies”, the company wrote in an email announcement. “Based on this, we have decided to alter the available Game Time options in the Blizzard Shop. As of today, the Game Time options of 30, 90, and 180 days have been removed and Game Time is only available as a purchase of 60 Days.”

It must be noted, though, that removing most of the game time options limits your ability to use your Battle.net Balance to purchase game time, as that balance can’t be used to pay for subscriptions. So unless you’re willing to only play in 60 day intervals, you may not want to build up your available funds for game time anymore.

In WoW Gold has become the constant thing many gamers look at when they open up their bags. Having a few hundred to spare makes you feel comfortable to buy what you need in-game.  In classic WoW, there is no token fortunately yet for anyone to buy since it would nearly ruin the economy and spirit of the game. Tokens are just one of the many factors that led to the decline of retail WoW. Gold is such an essential currency in the game since it can give you an advantage in almost every aspect of it. Whether you are raiding, PVPing, or just leveling up gold can make it easier for you. Buying the best gear, potions, enchantments, mounts, and pets can make your character feel like its a high warlord. Now the problem is getting Vanilla WOW Gold all the time becomes impossible with all the patches Blizzard releases and the lack of time most gamers have these days.Just watch out as this game can become a grind with all the leveling and gold farming, so be sure to check out z2u.com for some awesome deals to make your gaming time more efficient.

The group stage of the eGol Pro starts on March 22 and will last for seven weeks

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EGol announced on Friday the start date and format of the next phase of the PES 2021 eFootball tournament. In the greatest American football style, seven Brazilian football clubs take turns during 3 rounds of choices to assemble the rosters through a list of 14 players available. Flamengo eSports, Corinthians e-Football, São Paulo eSports, e-Galo, Vasco eSports, SC Internacional and Santos e-Sports participate in the Draft. The order of choice will be based on the classification of the Brasileirão 2020 on the 3rd of February.

And just like in the Brazilian Football Championship, eGOL PRO will have a first phase in the form of running points, with round-trip confrontations, totaling 14 rounds in 7 weeks of competition. In addition, the games will have three players from Team A versus three players from Team B, in the 3 × 3 format.

After the points scored, the four best clubs in the points phase advance to the playoffs, starting from the semifinals. The playoffs will be played in the MD5 format, with the first two games being played in the 3 × 3 format, but from the third game onwards the King of the Table format will become valid.

Understand the “King of the Table”
From the third game of MD5, each club will have to choose only one player to represent the team on the stage. At the end of the confrontation, whoever loses gives control to a teammate, while winning, remains on the stage and awaits the replacement of the opponent.

The group stage of the eGol Pro starts on March 22 and will last for seven weeks, with the last round scheduled to take place on April 4. The tournament finals will take place between April 15th and April 23rd. The PES 2021 tournament games can be watched live on SporTV channels, e-SporTV’s YouTube and Player1’s Twitch.

THE CLUBS AND CASTLES
This past week, each of the participating clubs released the complete squad for the eGol Pro contest. Atlético-MG, Corinthians, Flamengo, Internacional, Santos, São Paulo and Vasco participated in the eGol Draft to choose some of the players who stood out in eGol Open. Only Botafogo opted out of the event.

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Stalker 2: Developers promise many branches and different endings

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It seems that after a long wait and a one-time mowing of development, S.T.A.L.K.E.R. 2, which seems to be a very promising title based on what we have seen so far. At the end of last year, for example, a short little entertainer ran into him, which showed that the atmosphere will be very percussive, and now the developers have reassured everyone that the story will also reach the atmosphere.

These details first came to light on the Russian podcast “Не занесли”, the most recent episode of which included an interview with GSC Game World PR manager Zakhar Bocharov. According to translations from the Indian gaming outlet Gamingsym, Bocharov was careful not to give too much information, but said that developers were seeking support for mods on Xbox due to the franchise’s historically passionate modding community.

In the Russian podcast Not Brougth In, PR Manager Zakhar Bocharov from GSC Game World spoke precisely about the linearity of the story, among other things. According to the developer, “Stalker 2” should have “a huge number of branches and different ends”. Bocharov did not define this information in more detail in the conversation. Already in “Stalker: Shadow of Chernobyl” from 2007, players were given different endings, which could be positive or negative.

When it comes to STALKER 2 gameplay, we can expect the evolution of the A-Life life simulation system, which we wrote about earlier – thanks to version 2.0 of this technology, the inhabitants of the world (we are talking about various factions, but also monsters) will take action regardless of whether they are currently being watched by the player’s character.

A-Life 2.0 is a completely different level. We’ll take a closer look at it closer to the premiere. It’s a really great system that works very well and we will definitely have something to show – said the developer.

Despite being a wonderful experience, the original STALKER is notoriously silly. Players used to encourage newcomers to go through an extensive modification process before touching the game to make it more stable. With over a decade of additional development experience under its belt, I hope GSC Game World avoids making the same mistakes with STALKER 2, but it’s reassuring to know that the studio is looking for ways to avoid leaving Xbox gamers out in the cold when it is about support for mods.

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New World MMO From Amazon Games Delayed Again Until August 31

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Amazon has a shaky track record for its home-grown games initiative, but maybe there’s hope yet for New World.  Underline maybe. Not that surprisingly, the MMO’s spring 2021 launch won’t pan out – it’s been delayed to August 31 to bolster endgame activities – and we’ll see what’s what in the next beta.

Its development team put out the below video, explaining the delay and some of the features they’re going to be working on between now and release:

The updates Bezos’s bestos are working on focus on mid- and end-game content – which is basically the entire game, really – and are based on feedback from various closed beta tests. In the video, game director Scot Lane talks about new 5-player instance dungeons, a 20 vs. 20 endgame mode called Outpost Rush, plus new zones, fishing, and a revamp to the crafting system. You can also read about these changes on the New World blog.

On top of that, there’s also the debut Expeditions, or instanced dungeons in New World. These are 5-player instances that go into the “darkest corners of Aeternum” and will likely include some of the game’s best secrets and treasures for small groups to uncover together.

Finally, the last new bit of content announced in today’s blog post, is the new Outpost Rush mode that is a smaller, paired down 20v20 experience compared to the large-scale 50v50 War battles over territory. The Outpost Rush battles take place in a primordial river basin where you must vie for control over strongholds and strategic resources.

New World boasts 50-on-50, siege-style combat set in a fictionalized continent resembling the one conquered by European explorers in the 1500s and 1600s. With such a premise raising eyebrows, Amazon Game Studios has repeatedly pointed out that it is not intending to make a historical presentation; supernatural, nonhuman forces form the PvE adversaries, and player factions will be according to rival guilds (or “companies”) rather than nationalities.

What’s new since the last check-in? The developers say they’ve “polished the combat system, added quest variety, expanded weapon and armor variety, added fishing, expanded the map to include a new region Reekwater, overhauled our crafting system, and continued to add mid-game and end-game content.” The alpha build will keep pushing ahead with EU servers going online on March 30.

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Infinity Kingdom will put your decision-making skills to the test

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Infinity Kingdom is a real-time strategy game (RTS) that will put your decision-making skills to the test. In this game, the player is tasked with overseeing that their kingdom’s different sectors prosper in both military strength and economic stability. Managing your kingdom correctly allows the player to be better prepared for all the challenges they face. Not to mention, kingdom management will also make them better equipped to take on other players in the inevitable PvP factor of the game that they’ll eventually tackle head-on.

Here is the best tips:

nfinity Kingdom Tip #1: Upgrade.
Materials needed to upgrade your Immortals can be obtained in Well of Time;
Spend Upgrade Materials to unlock Talents Spend Upgrade Materials to unlock Talents and Upgrades.
Each Grade has 6 Talent Points, and when all 6 have been activated, you can upgrade your Immortal.

Infinity Kingdom Tip #2: Equipment.
Equipment is the important part of your Immortal’s power; and equipments have different qualities, the higher the quality, the better the effect; the same quality contains different sets.

When the Immortal wears a set, can receive additional Set buff; different sets have different effect.

You can equip the appropriate set according to your Immortals’ characteristics, to improve the combat performance;
You can also “Strengthen” the equipment Attributes.
When all 4 equipments wore by the Immortal reached the particular level, you can activate the “Resonance” to gain additional buff;

Infinity Kingdom Tip #3: Immortals.
Immortals have Basic Skills and Extra Skills
1. Basic Skills are inborn and unalterable
2. Extra Skills could be combined optionally and alterable; Developing Immortal will unlock more fields to equip Extra Skills, to enhance their power
3. You can research the Extra Skills at Tower of Knowledge. And for 1 Immortal, you can only equip 1 similar additional skill

Infinity Kingdom Tip #4: Nobility
Killing other Lords’ troops will gain Honor to increase your rank.
Nobility could add Bonus effect of Attributes to all troops Gift for first promotion.

Daily rank gifts Some ranks have limits of number or Lord ‘s level High rank will deduct certain Hornor daily

Conquer the city, discover the Infinity! Infinity Kingdom is a cartoon-style mmo strategy game. As a resourceful lord, you must defend the land of Norheim against the evil gnomes while protecting yourself from other invading players! Three years ago, the gnomes shattered the northern line of defense, led their mechanical army into the fray. Thousands of cities fall and the fate of human kind hangs in the balance. Now Immortals are gathering under your banner. The greatest ones in history are now ready to lead your fearsome troops into battle! Lords! Would you able to repel enemies and restore peace to this scarred land?

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EA Sports has just recently released a series of changes of next gen Madden 21

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EA Sports has just recently released a series of changes of next gen “Madden 21″, providing new features and series to the original mode. GamePur notes that despite them stating that no major changes would happen in the game until the next installment, huge shifts have occurred in the newest “Madden 21″ update. Moreover, reports also show that more Franchise-centric updates will occur in March.

We don’t yet know exactly when this update will be live, but one additional, final franchise update coming in February will add additional CPU logic, plus a way to build your league’s own history book. The final update in February starts with highly requested updates to CPU logic surrounding trades.

Here’s the complete developers note on what Madden fans can count on in the latest Franchise Mode update:

CPU QB Draft Logic Improvements
This first update comes from community feedback and changes the way the CPU drafts quarterbacks in the first round.

“As a part of our next update, we have added new logic checks that CPU teams will use to guide whether they should even be interested in drafting a QB when they’re on the clock in Round 1,” the blog post reads. “Now, teams will evaluate their roster and previous draft picks of the last two years to keep teams from replacing players too soon.”

Logic Details
    When a CPU team is on the clock, they will now deprioritize drafting a first round QB if:

Their current starting QB was a 1st round pick in the last two Drafts
Their current starting QB was a 2nd/3rd round pick in the last two Drafts
And has a Normal Dev and 72+ OVR
And has Star or higher Dev trait
Their current starting QB is a 94+ OVR
Their current starting QB is 87+ OVR and 32+ years old
Their current starting QB is 74+ OVR and < 29 years old
Their current backup QB is a Star or higher Dev Trait and < 28 years old

Lastly, if a team’s current starting QB is over 35, the team will consider drafting a replacement.

Franchise Update Changes for March
EA Sports’ publisher also gives users hints of what changes can happen during March. Another patch for the mode set during the second phase of the change will give players a supply of rebalanced player trading systems which will be shown on the final update. It will also introduce along with it a “Franchise League History” page. The page will allow the players to check and take a glance at Super Bowl and individual award winners with each year of their franchise.

The team is also promising improved trade logic that will create more rewarding trades while maintaining authenticity. There will also be a continuing history of your Franchise going forward where players can view the Super Bowl winner and other key award winners for each year of your franchise. These changes are all fueled by community feedback.

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