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The content of the Aion Classic is based on the original 1.0 update

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Aion was officially released in Korea in 2008, then in Europe in 2009 under the tutelage of Gameforge and the game has only evolved since then, marking the minds of the most veteran of MMO players. With its dynamic aspect, the game was enough to make the giant World of Warcraft pale, because its gameplay was very innovative with 40 vs 40 combat in PvP, but also air combat.

Last fall, NCsoft announced a new classic mode for the Korean Aion servers. It was a huge success that brought the game back from a major slump, as our recent dips into the company’s revenue reports shows. “Aion more than doubled its revenues from its low point in 2020, almost entirely, NCsoft says, due to the launch of Aion Classic,” we wrote in February. “Huh, Classic servers are wildly popular, who knew. (Everybody. Everybody knew.)”

As noted in the previous announcement, the Aion Classic server will be slightly different from other classic MMO offerings in that it has a free play option. This way, interested parties can experiment and don’t have to worry about losing money if they don’t like it.

In November 2020, on its launch, the server drew attention for allowing players to access it for free for just 1 hour. As in South Korea, the server is expected to have the monthly subscription access model, which was popular in the past.

AION Classic is a vision that seeks to bring all the nostalgia of what for many were the best times of the MMORPG title that was released in 2008 and suddenly achieved huge success.

The content of the Aion Classic is based on the original 1.0 update. This server features PvE content up to level 50 as well as Rift and Fortress Battles for PvP. However, there are many players who experienced difficulties in the original Aion due to the high EXP required to advance. These issues have been corrected in Classic, and adjustments have been made to reach the highest level in a shorter amount of time. The contents are 1.0, but the implemented client system is version 2.7, so you can expect to see a more balanced and optimized version. For example, Remove Shock Skills and the Two-Handed Weapon Integration System that allows Altered State to escape have been applied.

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When May 18 hits, the “pre-expansion patch” will go live in Classic

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The Burning Crusade will be the next major expansion to launch in the WoW Classic, with the development team promising to include all the best content and experience from when it first launched back in 2007.

The WoW Classic Burning Crusade isn’t scheduled to launch until June 1, but as many gamers will already know, each major World of Warcraft experience first needs a pre-patch.

When May 18 hits, the “pre-expansion patch” will go live in Classic. At this point you’ll have two choices: you can bring them forward into the new expansion or stay in the old hotness (which will confusingly be brought forward into new “old” servers). Or, you can “clone them” for a fee.

And in fact, with the pre-patch, the update for the mountain pass of the Deadwinds comes to the live server. Before Karazhan we meet the three NPCs from the “The Violet Eye” faction, we are allowed to smear at the instance entrance through the bars and mess with level 68 to level 70 opponents in the area in front of the instance. And it is precisely these opponents who already have their TBC bag lists, including Netherstoff.

What’s New in Pre-Patch
While players cannot enter the Dark Portal, there will be some new content that will be added to the game.

Throughout the lifespan of classic, Shamans were limited to the Horde, and Paladins were locked to the Alliance.

This will be changed come TBC and eligible races on the Alliance will be able to create Shamans, and with the introduction of the Blood elf race on the Horde side, they will be able to now create the Paladin class.

With the release of the pre-expansion patch, players will make a choice between continuing to play on WoW Classic or progressing into Burning Crusade Classic.

They can also choose to use the Character Clone service, which will give gamers the choice to continue playing their existing characters on the realm type you prefer: Burning Crusade Classic Progression realm or Classic Era realm.

Blizzard is now ready to fully explain how it’s all going to work, through this detailed blog post here. This is the gist of how cloning happens: “Upon installing and logging into the other game, in this case, World of Warcraft Classic, you’ll see [your character] listed and is greyed out. The text under her name now reads as, ‘Clone Available.’  A Clone icon will appear next to Thuata’s name as shown below. A tip will appear on mouse-over of the Clone icon. If you click the Clone icon, a confirmation window with more information will appear. It shows the ‘cloned’ date of the character which includes all progress on the character up to that date.” Then you pay the fee, and you’re good to go.

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Northern Lords is the first Flavor Pack for the Crusader Kings III

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Paradox Interactive have released Northern Lords, the first DLC pack for their medieval grand strategy game, Crusader Kings III.

Northern Lords is the first Flavor Pack for the game, and focuses on the Norse cultures. This includes Norse characters being able to set up Adventurer Realms in foreign lands, Varangian adventures, runestones, and missionaries. There are also Norse dynastic legacies, the Jomsviking, Shieldmaiden, and Berserker units, new cultural content, art and music, and more.

Players will be able to create a new kingdom and establish power in foreign lands. In fact, thanks to the DLC the sacred Norse warriors, the shield maidens and the poets will be available within the game. The Nordic theme will allow users to step into that new gaming experience, such as building runestones to honor their ancestors, sacrificing prisoners in a sacred ritual, and much more. The Crusader Kings 3: Northern Lords DLC will launch at $ 6.99, and will also be available as part of the Expansion Pass.

Also interesting is the work of cultural reconstruction done through historical texts, which makes the matches truly engaging, including specific dynastic legacies, characteristic events such as judicial duels, or unique units such as berserkers. In general we have noticed a greater focus on the war part compared to what happens with other rulers and other territories, just to respect some precepts of Nordic culture, but otherwise the game is exactly what we have learned to know and love in its basic version. , so much so that after the installation of the DLC there is no problem in experimenting with the new contents, beyond having to understand the slightly different logics that govern the new territories compared to all the others. A separate note deserve the new music, all inspired by Norse folk songs, which help a lot to enter the atmosphere sought by developers with Northern Lords. Nothing vital, but definitely an extra package that doesn’t make you regret the money you spent, unless you viscerally hate Vikings and the like.

The most immediately noticeable additions are all visual. Norse characters can pick from an armload of new hairstyles and beards, and wear historically appropriate clothing that even changes if you adopt a different culture or convert to a new religion. The coats of arms, too, reflect whether or not you’ve stayed true to your pagan traditions. The shield for the Kingdom of Sweden, for example, bears a gold Thor’s Hammer if you form it as a pagan, instead of the more familiar coat of arms the Christian Swedish monarchs wore historically. And they’ve added some gorgeous new backgrounds, including a cozy longhouse, to serve as the set for feasting, fighting, and fratricide.

Features of Crusader Kings III: Northern Lords include:

Norse Adventurer Realms: Norse characters may abandon their own homes and lead hosts into foreign lands to establish their own kingdoms.
Jomsvikings and Shieldmaidens: Norse holy warriors and stalwart shieldmaidens take up arms on your behalf, while poet characters can compose stinging rebukes or romantic overtures.
New Cultural Content: Special Norse dynastic legacies, Norse blot sacrifices, trials by combat and cultural innovations, as well as numerous new events for additional color.
New Art and Music: Original art and musical score to enhance your playing experience.
And more: Berserkers, missionaries, runestones, Varangian adventurers, new decisions and other highlights from the exciting history of the Norse people.

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Diablo Immortal Early Access confirmed that the game is in the same universe as the main canon

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It’s the news fans of the game have been waiting for: Blizzard’s Diablo Immortal has finally begun its alpha testing phase. This announcement comes over two years since it was first unveiled at BlizzCon 2018.

With its first announcement in 2018, much to the chagrin of Blizzcon attendees, Blizzard has been hard at work for this next installment in the Diablo series. With the onset of Covid-19 , most games have been hit by delays and setbacks. Players have been eagerly awaiting news on the title. The first technical Alpha test started in Dec 2020 and gave players their first real look at the game. After the alpha test ended, players were worried to be left in another information drought. With the fourth-quarter earnings call for Activision Blizzard, we now have a clarification on the release of Diablo Immortal.

Despite the continued rise of premium releases slowly breaking the stigma, “mobile game” is still a dirty phrase for many, conjuring images of in-game advertisements, garish visuals, and time-gated mechanics that can only be circumvented with your credit card details. Thankfully, Diablo Immortal is not that kind of experience; though there is a monetisation system in place (more on that later), you won’t have to worry about waiting 24 hours before being able to travel to the next dungeon, or coming across a boss who’ll only drop their best loot for VIP members.

Diablo Immortal Early Access confirmed that the game is in the same universe as the main canon. The story of Diablo Immortal is set sometime between Diablo 2 and Diablo 3 (and yes, Deckard Cain is still alive here.) The archangel Tyrael shattered the Worldstone hoping that it will cleanse Sanctuary of evil. Instead, the Worldstone’s broken shards brought darkness with it wherever they fell in the world.

These improvements are touching gaming from all angles, from the classic RPG to first-person shooters. But we’re also seeing it in other parts of online gaming, such as casino games, where developers have finally been able to introduce mobile games that are responsive and fun to play, rather than being laggy. According to vegasslotsonline, graphics are impressive (as good as desktop) even on the most intricate modern slots despite the smaller screens of phones and tablets.

In other words, I never felt as though I needed to own the battle pass to experience the best of what Diablo Immortal’s Closed Alpha had to offer, making its existence inoffensive and unobtrusive during play. This, of course, may change over time, but Blizzard surely understands its player base well enough by now to know that locking any high-tier loot behind the battle pass would rightfully invoke the wrath of the demon-slaying community, so here’s hoping it remains an optional upgrade, and just that.

As an MMO-lite, the game has a lot of staple F2P MMO features translated well into Diablo’s design. The core gameplay of fast-paced, visceral combat still exists, but with a live service gameplay loop that people who play Destiny will be familiar with. These come in the form of Rifts and community-driven marketplaces.

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Outriders contains a careful easter egg about Dragon Age that many have been able to overlook

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Outriders has already been released on consoles and PC. The third-person shooter-looter has enjoyed a great start, although not without problems with the servers. The title has piqued the curiosity of many gamers and its sheer amount of content has a lot to offer.

The Dragon Age easter egg can be found in the communal area of Outriders’ Deadrock Pass zone, where you’ll meet a fidgety fellow named Alastair Cullen (above) during the “Free Market” side quest. This person says they’re being forced to ingest a toxic substance, which is used by the elites to keep the people compliant and oblivious to their starving. The character’s name is an obvious reference to two Dragon Age characters, Alistair and Cullen, but there’s a much deeper meaning hiding just below the surface.

Players first met Cullen Rutherford in Dragon Age Origins, where we rescued him from a mage tower overrun by demons and blood mages. That fear instilled within him wickedness that turned his heart cold as ice towards mages, something we later see in Dragon Age 2. Dragon Age Inquisition is where we met up with him once more, this time as an advisor. With the order left behind following the events in the second game in Kirkwall, Inquisition gave Cullen a chance at redemption. To see the two names of the Templars together as one character in Outriders made my Thedas-loving heart swell, but the connection doesn’t end there.

As Game Informer explains, the scene parallels the Dragon Age religious organization called the Chantry, which uses a substance, Lyrium, as an unofficial means to control the Order of the Templars. Alistair and Cullen are both Knights Templar, and therefore addicted to this drug. There you go, Outriders’ Alastair Cullen is the spiritual culmination – but not a very pretty sight – of the Alistair and Cullen of Dragon Age.

In Outriders, the optional dialogue for Alistair Cullen implies that the bosses force workers to take this drug to forget they’re starving to death. Just like in Dragon Age, it’s a method to impose control on workers. Now that’s a subtle little Easter egg, and even fans of Dragon Age are going to miss it.

The title released under the Square Enix seal has had a great premiere, but beware, because Outriders presents a bug that causes the loss of accumulated weapons and armor, some users report. In case you still have doubts, we tell you 5 aspects in which Outriders manages to overcome Destiny or The Division 2.

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World of Warcraft Classic is a game that was designed to require players to work together

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How on earth are you supposed to review something like World of Warcraft Classic? Not only are MMOs hard to review in the first place given their emphasis on community, but WoW Classic is already a known quantity. We already played this game 15 years ago – or, more specifically, 13 years ago as WoW Classic is based on patch 1.2 for vanilla WoW, which didn’t ship until 2006. Regardless of the specific moment in time WoW Classic captures, many of us have played this before, and we all likely have an opinion on how good this game is.

Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. The most laggy areas in Classic remain more or less playable, even with thousands of players. There might be a delay before an item is transferred into your bags or a quest giver coughs out their lines, but the game has been playable despite the early crowds … once you’ve managed to get in, of course.

Stronger together
Nostalgia can often be deceiving, but Classic proves that people are right to spend so much time fawning over that pivotal era of WoW’s early years. Experienced today, Classic’s uncompromised vision feels endearing and rewarding, thanks largely to challenging combat that necessitates social cooperation and flavorful RPG systems that make each class feel distinct.

In the original incarnation of World of Warcraft, leveling was the crux of the game. My brother and I started playing in 2005, one year into WoW’s existence, and the map was saturated with people just like us. Late-adopters, casual players, and high-schoolers, who were there to see what all the hubbub was about. Level 60 loomed on the horizon, but that was never the goal. We did every dungeon and delved into every zone, and there was always a cadre of adventurers alongside us.

Gameplay systems are at once simpler than in modern World of Warcraft — there is less to worry about during battles, such as interrupts, purges/dispels, or movement to avoid abilities in the original game — and more complex when it comes to things like choosing talents.

Killing things is downright hard in the beginning, which is exactly as I remember it. Monsters hit harder, for starters, and they don’t scale, so they frequently outlevel you. Hit rating is back, and it makes a meaningful difference in whether you’re even able to connect with your target at all. Your character, in general, will be much easier to kill than what you’re used to from the modern game. The first version of World of Warcraft was hard, and it remains so today, even if you know what to expect.

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This game is also surprisingly challenging – more challenging than I remember it being. As I’ve been playing, I’ve often needed to group up with other players to complete quests simply because I can’t complete them on my own. That isn’t a complaint, of course; this is an MMO, the entire point of it is playing with other people. I appreciate how WoW Classic makes the community around you necessary for more than just dungeons and raids.

But that’s also the rub. The Dungeon Finder is cited as one of the banes of modern WoW; people wanted Classic so they could go back to a time where you had to work to establish a warband. Pressing a button and teleporting to the Stockade’s doors destroyed the fantasy, but waiting around in Ironforge for hours on end without a tank is equally as destructive. And so, Blizzard is staring down an impossible paradox. World of Warcraft Classic needs a tuneup, but it can’t be the tuneup that encouraged players to want a product like Classic in the first place. If there is a path forward, it will need to be a structural reconsideration of Blizzard’s previous game design. Nobody has a good answer for what that should be.

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Blizzard announced new changes regarding its purchasable game time available

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Blizzard announced new changes regarding its purchasable game time available on the Blizzard Store. To raise awareness, this doesn’t change the current subscription model, which will still be available for the same price, but only changes the purchasable game time itself. So far, there was only 30, 60, 120 days of game time available to purchase. Now, there’s only 60-day game time available to purchase for $29.99, with both the 30 days and 120 day game time no longer available as an option.

However, these players aren’t out of luck – in fact, they can still purchase the recurring monthly WoW subscription – at a cheaper price than the 30-day game time pass, in fact – then cancel it before the next month’s charges are made to their credit or debit card.

Of course, if you prefer playing only 30 days at a time and don’t wish to partake in the token economy, you do have the option to subscribe for 30 days and then cancel the subscription immediately (you lose nothing by doing so). It’s an extra step you didn’t need to do before (and thus by definition an annoyance), but at least you’re still able to maintain your desired play interval.

Even if Blizzard is just adjusting to the industry standard, it’s easy to see why having fewer payment options is frustrating. One thing to take into account is that buying game time (or a subscription) at a larger increment rewards you with a hefty discount. Buying game time in a lump of 180 days would save you about $25 as opposed to paying monthly. But because that’s still a lot of money (180 days is about $75), it’s natural that some players wouldn’t want to commit to a subscription where they might forget to cancel when that six months is up. At the same time, other commenters are pointing out that you can immediately cancel a subscription after buying it and it only takes a few seconds. Sure, it’s an extra step, but it’s a pretty harmless way of avoiding an unwanted charge.

Blizzard’s official explanation isn’t particularly helpful: “We recently conducted a review on the available services in all currencies”, the company wrote in an email announcement. “Based on this, we have decided to alter the available Game Time options in the Blizzard Shop. As of today, the Game Time options of 30, 90, and 180 days have been removed and Game Time is only available as a purchase of 60 Days.”

It must be noted, though, that removing most of the game time options limits your ability to use your Battle.net Balance to purchase game time, as that balance can’t be used to pay for subscriptions. So unless you’re willing to only play in 60 day intervals, you may not want to build up your available funds for game time anymore.

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The group stage of the eGol Pro starts on March 22 and will last for seven weeks

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EGol announced on Friday the start date and format of the next phase of the PES 2021 eFootball tournament. In the greatest American football style, seven Brazilian football clubs take turns during 3 rounds of choices to assemble the rosters through a list of 14 players available. Flamengo eSports, Corinthians e-Football, São Paulo eSports, e-Galo, Vasco eSports, SC Internacional and Santos e-Sports participate in the Draft. The order of choice will be based on the classification of the Brasileirão 2020 on the 3rd of February.

And just like in the Brazilian Football Championship, eGOL PRO will have a first phase in the form of running points, with round-trip confrontations, totaling 14 rounds in 7 weeks of competition. In addition, the games will have three players from Team A versus three players from Team B, in the 3 × 3 format.

After the points scored, the four best clubs in the points phase advance to the playoffs, starting from the semifinals. The playoffs will be played in the MD5 format, with the first two games being played in the 3 × 3 format, but from the third game onwards the King of the Table format will become valid.

Understand the “King of the Table”
From the third game of MD5, each club will have to choose only one player to represent the team on the stage. At the end of the confrontation, whoever loses gives control to a teammate, while winning, remains on the stage and awaits the replacement of the opponent.

The group stage of the eGol Pro starts on March 22 and will last for seven weeks, with the last round scheduled to take place on April 4. The tournament finals will take place between April 15th and April 23rd. The PES 2021 tournament games can be watched live on SporTV channels, e-SporTV’s YouTube and Player1’s Twitch.

THE CLUBS AND CASTLES
This past week, each of the participating clubs released the complete squad for the eGol Pro contest. Atlético-MG, Corinthians, Flamengo, Internacional, Santos, São Paulo and Vasco participated in the eGol Draft to choose some of the players who stood out in eGol Open. Only Botafogo opted out of the event.

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