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Archive for November 2017

5 Things I wish I Knew Before Starting FIFA 18

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So, by now you’ve probably fired up FIFA 18 and are eager to start busting nets and breaking ankles (figuratively speaking). If you were thinking the more things change, the more they stay the same then this year’s FIFA might be a shock to the system. There are a fair few differences, so make sure you’re prepared before kicking off: Here are nine things I wish I knew before starting FIFA 18.


1. To B tackle or not to B tackle

Tackling is already a hard-hitting, contentious issue but those thinking the standing tackle has been made redundant should think again. Sure, the animation for it is a little awkward at first but it’s far more rewarding this year. Namely, because you can use it to poke your leg in at a player whose back is turned to you and nick the ball from between the legs. No more overpowered shielding, no more raging. Perfect.

2. Use the catalogue

This sounds obvious but you’ll be surprised at how many overlook it. Don’t be embarrassed: give yourself an online seasons win if you need it, check out the most aggravating celebrations to wind up your opponent and definitely, definitely buy those Ultimate Team coin boosts. You can thank me later.

3. Net loss

One of the strangest ‘improvements’ in this year’s FIFA is the stiff response whenever you score a goal, thanks to the highly-strung net tension. The netting, however, can be changed under game settings. Just go to the visual tab and change the net tension to ‘Loose’. It’s not a massive improvement but it’ll make scoring a screamer that bit more satisfying, if not quite as fist-pumpingly good as before.

4. The FIFA trainer is your friend

Whether you’re a FIFA newbie or someone who fondly recalls Song 2 on FIFA 98, the FIFA trainer will be useful to all-comers this year. What began as a very basic tutorial option now has options to see where (through the use of dotted line overlays) your passes should go. It could be an invaluable tool to finding out why your play isn’t working and you’re constantly being intercepted – and it can even be used in instant replays too.

5. Pro Clubs skill tree

Pro Clubs has been given a very slight makeover when it comes to bulking up your pro’s stats. The RPG-like skill tree may lack the complexities of a fully-fledged adventure game but you’ve still got to be wise with your choices. It’s worth putting in as many points as early as possible into the Physical and Dribbling categories. Physical will give you a handy speed boost and Dribbling will not only improve your close control, but give you access to better skill moves. If nothing else, Pro Clubs is about embarrassing your opponent in front of your mates, so make sure you can do that as quickly as possible.

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Archive for November 2017

7 Reasons to Play Forza Motorsport 7

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Forza Motorsport 7 is one of Microsoft’s biggest releases of 2017. The series rarely fails to impress and this year’s is no exception. If you were looking for some quick hits on why you should play it, look no further.


1. Over 700 cars (and trucks!)

If you want the largest collection of licensed vehicles in a racing game, then you want to be playing Forza 7. The tally for this year’s game is over 700, and it’s not just cars, either. Racing trucks, buggies, special Forza Editions all join the lineup of the real-life road and race cars that never leaves a dull race. And if you’re really brave, why not collect them all?!

2. Tons of real-life circuits, and some awesome ones that aren’t

Forza 7 doesn’t just have some of the best race tracks in the world, scanned and recreated meticulously in the digital world. It also has some that the developers have created themselves. Take Rio, for example. It’s based on real-world locations, but the circuit itself doesn’t exist. But that doesn’t mean it’s not both spectacular and a stunning setting. And many tracks have multiple layouts, so there are lots to take on.

3. Xbox One X enhanced

Forza 7 is one of the flagship titles to show off the capabilities of the forthcoming Xbox One X. It’ll be patched for a day-one experience that not only delivers 4K gaming but also improved textures. And we’re told it still plays at 60 FPS. Mouthwatering.

4. Xbox Play Anywhere

Xbox Play Anywhere is a truly remarkable program from Microsoft that allows supported games to be bought once and played across Xbox One and Windows 10 PCs. Not only that, thanks to Xbox Live your saves will transfer across, too, so you can always pick up where you left, whichever you choose to play on.

5. Packed single player career mode

The single-player mode is now called the Forza Drivers Cup and is a little more involved than previous years. You’ll get points now for winning races. Races mean championships and with that comes your progression through the game. In true Forza style, in each section of the Forza Drivers Cup, there is a whole range of championships and showcase events to win in all kinds of different cars.

6. Multiplayer madness

It wouldn’t be Forza without an opportunity to show off your skills against your friends, family and the world at large. Forza’s multiplayer hoppers contain something for everyone. It’s not just a case of jump in and off you go. There are different types of races for various vehicles and abilities to ensure that everyone has a good time. Novice or a seasoned pro.

7. Support for a whole host of racing wheels

On both Xbox One and Windows 10, Forza 7 supports a host of racing wheels and pedals for that ultimate experience. The selection on PC is a little broader, but if you have an Xbox One certified wheel, you can use it in Forza 7. Just plug it in and off you go.

Archive for November 2017

Madden NFL 18 Longshot First 30 Minutes of Gameplay

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Madden NFL 18 released back in August on PS4 and Xbox One and was one of the best entries in yearly series in quite a while, and this entry brings two big new modes with it. The first is MUT Squads, a cooperative multiplayer Ultimate Team mode; if you are interested in MUT Sqauds, you can check out our interview with its Lead Designer, Patrick Bellanca. The other addition to the game is Longshot, a cinematic single player campaign.

In Longshot, players follow the journey of Devin Wade, a former college star that had to give up on his dreams in the NFL, but gains the opportunity to re-enter it. The mode was actually developed with some assistance from another prominent EA studio: BioWare. It also stars some notable actors, including Mahershala Ali, JR Lemon, and Scott Porter.


DualShockers recently got the chance to attend an EA Sports event, and captured the following footage of Longshot’s first act. These first 30 minutes of Longshot introduces us to the two main characters, Devon Wade and Colt Cruise, as they head to a regional combine taking place in Lucas Oil Stadium, home of the Colts in Indianapolis, Indiana to possibly get another chance to get into the NFL. When there, they run into two producers behind a new show called Longshot, that will supposedly help one “longshot” player get drafted in the next NFL season.

This mode merges the dialogue choices and quick-time events found in Telltale Games with some more traditional Madden gameplay, resulting in an experience that feels really unique and different from even other story modes in sports games such as FIFA. If you want to learn more about how it was developed.

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Archive for November 2017

My NBA 2K18: A Quick Guide to the Playoffs

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Winning a championship is what every pro sports team owner dreams about. You can achieve a partial version of that same dream in My NBA 2K18 by taking advantage of the Playoffs mode, which pits your squad of past and former NBA stars against those of 15 other players, with nice rewards in store if you can make a deep run.

Unlike Quick Game or Head to Head modes, Playoffs requires a deeper team: 15 players plus three support cards. For that reason, you may not want to use every card you get for training your starting five, saving some of the better cards you get that aren’t quite good enough to be starters.

Ideally, you have enough players to go three deep at every position, because while you can play any player anywhere, out of position players lose more Energy during the playoffs. That’s an important concept, because you don’t actively play games in the Playoffs but simply manage your lineup between games. Players with less than 100 percent Energy see all their stats drop, so if possible, you want to use Energy cards to make sure as much of your lineup as possible is at full strength.


This is where the Playoffs and Quick Game work together, because at the end of every Quick Game, you’ll receive one Energy refill card to use in the Playoffs. To refill a player’s Energy, simply go to the ‘Manage Playoffs’ screen and drag an Energy card onto the player. Voila! They’re ready to go for the next game.

The Playoffs more or less take the place of the Season mode found in previous 2K card games, offering a management mode without the insane time commitment (at least in terms of logging in round the clock) that a full season entailed. There’s really no downside to being involved in the Playoffs as often as possible, because even if you forget to check your team and get bounced in the first round, you’ll still receive some kind of reward.

The only other thing to keep in mind is that you can’t change your Playoffs lineup once the schedule is underway, though you can improve the players you have in your 15-man rotation. Good luck chasing a few rings!

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Archive for November 2017

NHL 18 is Finally Teaching Me How to Win

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Sports simulation is a genre that I like in theory, but every time I pick up NHL or Madden, it’s like my knowledge of the sport doesn’t transfer at all to success in the video game version. But that has changed with NHL 18 because, for the first time, the tutorials and teaching systems are making me a better player.

NHL 18 is out now for $60 on PlayStation 4 and Xbox One. I’ve spent about as much time with it as I have with the rest of the NHL games this generation (EA has the only NHL sim left after 2K stopped making them in 2009), but it’s the first one that doesn’t feel like an exercise in trying to fit my head through a pinhole in a brick wall. The big change here is that EA Sports has refined its tutorial systems to improve onboarding. It starts right as you boot up the game, and the NHL 18 asks you some basic questions that determine how the game should control and play. I am familiar with the rules of the National Hockey League as well as the strategies, my problem is execution. And it essentially asked if that was the case and it set the difficulty to easy, the rules to simulation (with shortened periods), and the controls to the sticks . From there, I ran through some tutorial videos, and that’s where my learning experience normally would fall apart.


I went through the tutorials. They start with videos, and then you get a chance to try them yourself. My issue is that only half the stuff I learn in these kinds of training sessions ever stick with me during gameplay. Here’s an example of what I mean and how the game handles my shitty memory in an effective way.

On defense, you have a handful of options to force turnovers. You can check your opponent, you can poke check them, you can lift their stick, or block their shots and passes with you body. The tutorial taught me how to do both poke checks and stick lifts, but under pressure, I could only ever remember how to do poke checks. I was going to that move over and over, and the AI was compensating for that. I wanted to try lifting the stick, but I couldn’t remember the button to do it.

But amazingly, moments after I was thinking how I couldn’t remember the button for lifting an opponent’s stick, a floating card popped off of my player when I was on defense that read, “X to lift stick.” It noticed that I hadn’t used that move, and it gave me simple, context-aware instructions on how to do it. By the end of the match, I was mixing up my defensive moves like a pro.

NHL 18 gave me this help in all facets of the sim. On offense, it reminded me to glide with the puck on my stick by holding out the right analog to keep the puck away from defensive players and to get more power on shots. During the faceoffs, it reminded me to switch between forehand and backhand in certain circumstances.

I still lost in the end because I took way too many penalties, but I wasn’t giving up easy goal after easy goal. Most importantly, I feel like I have a better understanding of how to play NHL 18 after that match than before I played it, and I want to keep getting better.

Archive for November 2017

Master FIFA 18 Ultimate Team with Our Beginner’s Guide

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FIFA Ultimate Team is the most popular mode in the long-running soccer franchise, and with good reason. With total control over your squad formations, coaching, transfers, and game strategies, your Ultimate Team is yours and yours alone. In FIFA 18, you’re given even more ways to earn card packs and improve your roster before you compete against others online, but it can be a bit overwhelming for those new to the mode. Thankfully, our FIFA 18 Ultimate Team guide will tell you everything need to know to get started, from how to earn card packs to completing objectives.


The basics

FIFA 18’s Ultimate Team is a personalized, card-based mode unlike anything else in the game. Instead of choosing a pre-made team or drafting players, you build your team using cards, which you purchase using either in-game currency or real money.

As you improve your team, you can choose to enter single-player leagues, tournaments, or special “squad battles,” or you can take the game online to compete against other players. Everything you do earns you more points that can be used to improve your team, and when you find a player who doesn’t have a role in your squad anymore, you can sell him to other Ultimate Team players for even more currency.

Choose wisely

When you open packs, you’ll receive both permanent additions to your roster and “loan” players, who will only be available to you for about seven games. These are typically rated significantly higher than your regular starters, occasionally even pushing into the 90s with players such as cover star Cristiano Ronaldo. It can be tempting to throw them into games immediately in order to run up the score on the other team, but consider your opponent before doing so. Against a low-rated team, you’ll essentially waste a star’s talent, and after their seven games are up, they’re gone for good.

You should also take some time to examine your current team for holes. If your star player is your striker, spending all of your coins to acquire Antoine Griezmann on the transfer market won’t be as beneficial as improving your winger or keeper. However, if there is a star available for a price you just can’t resist, you can always change up your squad formation or attempt to sell them on the transfer market.

Play the story mode

FIFA 18’s story mode “The Journey: Hunter Returns,” is an entertaining and engaging few hours in its own right, but it also has helpful benefits for those looking to bolster their Ultimate Team early on. At the conclusion of each of the game’s chapters, you’re awarded new cards for use in Ultimate Team, including several star players who play supporting roles in the story. Eventually, you’ll also be awarded Alex Hunter, a striker who should be rated much more highly than your initial roster of players — in our game, he was rated as a 78, making him a fine player to build a franchise around.

If you plan on diving into Ultimate Team as soon as you’re done with The Journey, we recommend using the “play as team” option during your time with it instead of controlling Hunter alone. Hunter plays for a few different clubs over the course of the year, and controlling the entire team will get you used to dealing with a rotating cast of players.

Complete your objectives

Both daily and weekly objectives are available to complete in Ultimate Team, offering you extra coins and occasionally cards for completing simple activities. Some of these take literal seconds, such as organizing your squad members to their preferred positions or matching players with good chemistry, and you’re free to immediately switch them back if you prefer to have them play somewhere else.

The bonuses you receive might seem minor at first, but they can be crucial to maintaining your team after several games. Some will earn you consumable items such as contract and fitness cards, which can keep your stars in the game for longer. Without them, you’ll be forced to remove players long before the end of a match.

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Archive for November 2017

Become a Shutdown Defender with our Madden NFL 18 Defense Tips

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Most players feel that Madden is at its most exciting when they have the ball. Controlling the pace of the game and hurling touchdowns is extremely fun, but playing defense also presents unique and amazing moments. Is there anything quite as satisfying as picking off an opponent’s pass and running it back for a touchdown? We think not. While it may not be as glamorous as offense, they say “defense wins championships.” In Madden NFL 18, thanks to more realistic mechanics, playing defense has become more intuitive. If you’re struggling to pick plays, to defend the pass or the run, or just want to limit the damage on the scoreboard, our Madden NFL 18 defense guide will help you stop your opponent in their tracks.


Choosing plays

Just like on the offensive side of the ball, Madden’s defensive playbooks are ripped from their NFL counterparts. That means there are 32 different sets of plays for 32 different teams. Defensive playbooks can hold up to 500 plays in Madden, but unlike offense, the typical playbook doesn’t get close to that limit. Each team has between 275 to 300 plays on average. These plays are spread across different formations designed for different kinds of scenarios. Madden NFL 18 has 10 formations, but most teams only use between five and seven in their individual playbooks.  You can check out the playbooks for all teams in Madden 18 (or create your own) by heading over to “customize” in the main menu.

The question is: How do you decide which defensive plays to pick? In football, it’s the offense’s job to keep the defense guessing, and if you are playing a quality opponent, it can be quite difficult to guess your opponent’s next move. Luckily, there is a basic formula that many Madden players will use on offense, though, which will help you decide which plays to pick on defense.

On first down, an offense is free to pass or run the ball. We’ve found success using a zone blitz play on first down protects against the run while putting pressure on the quarterback.

If you stop the offense on first down, creating a second and long situation (5+ yards), we like to transition to pure zone coverage. While it’s possible some Madden players will run on second and long, in our experience, people usually can’t resist passing due to the threat of facing a third and long. Even if first down doesn’t go so well, and it’s second and short (less than 3 yards), we employ the same logic, as that’s a situation where the offense often takes a look downfield.

On third and long, we like to either continue using pass-focused zone defense plays, or go for an all-out blitz. Putting a lot of defensive backs on the field to protect against the inevitable pass play is the safe play, but putting intense pressure on the QB in a tense situation like third and long is rarely a bad move.

Some Madden players go for it frequently on fourth down. It can be hard to tell whether or not someone is going to take the risk based on the game alone. If it’s 4th and 2 or less, and your opponent is around the 50 yard line, there’s a chance they may choose to go for it. If you know the person you’re playing likes to take big risks, you can cover against this by picking a defensive package that crowds the line (more on that in the formations section). If your opponent is showing punt at the line, you can either just let the punt land without fielding it, or you can run back with your safety to field the punt before the snap. This will set you up to defend your opponent should they choose to go for it. The same goes for your opponent going for it instead of kicking a field goal, only this time, there’s no reason to run back a defender to field the play.

Unlike when calling plays on offense, we think you should avoid changing your play calling up too much on defense. We rely almost solely on zone coverage, blitzing, and plays that combine the two. You will find man coverage plays in your playbook, but we’ve found zone coverage to be the more dominant approach.